DISCOVERY & RESEARCH
In order to create an environment that truly represents your vision, we start with you. We work with you and your team to get to the essence of your message, define what assets weʼll need and what tools weʼll use, and determine a realistic timeline for completion.
UI & UX DESIGN
We use technology to create accessible digital environments that encourage connection and engagement. By combining innovation with a human-first approach, we create an ideal experience for people to get to know your work.
With our in-house art department, illustrating and animating your project is an integral part of the design process, making for a holistic approach to created imagery plus a faster delivery on all assets.
CODING & DEVELOPMENT
We are platform agnostic. We leverage the agility and strength of open-source technology and combine it with ready-made tools to come up with highly functional, state-of-the-art solutions.
We are existing through a paradigm shift. Weʼll analyze your offerings as well as your audience needs and come up with solutions to bridge the gap between you and your clients.
We set you up with the most friendly CMS available, plus weʼll customize it and give you a step-by-step visual guide. Once the site is up you will be able to edit, add and remove content as your work evolves with you. We also offer after-launch tiers of support.
MARS [Manuelita Antonio Rangel Sosa] was born in the Venezuelan Andes into a big family. Having completed her studies in Architecture [Universidad de Los Andes] at the age of 21 she moved to Australia in search of adventure, instead found herself at the University of Melbourne in the English Studies department. Upon her return to the Motherland, MARS kept herself in the safety of academia; being part of the team that started Caracas Urban Think Tank as an experimental Urban Studies Graduate Program [Universidad Central]. Following a failed coup d’ètat and facing the temporary closure of the University, Manuelita serendipitously moved to San Francisco in 2003 and decided to call it home. After a decade in Architectural Publishing [William Stout] and exploring subjects related to Machines [Flight Academy, Public Bikes], she made a return to Design [McCalman.co] in 2013. In 2014 she cofounded an Art Collective [The Absurdist] and in 2016 decided to start her own Studio: SUPERWORKS. Since 2017 she has also coordinated the One Plus Program at Public Architecture, doing her part on the social impact front. Her passions include, but aren’t limited to: poetry, swimming, absurd machines, motherhood, the future, philosophy & chocolate.
Manuelita Antonio Rangel Sosa
Waham dedicated his early studies to Computer Science & Human Interaction [Universidad de Los Andes], always trying to find a common ground between simplicity, functionality and beauty. During his time in Graduate School [Swinburne University of Technology, Melbourne] he studied Robotics and work as an A.I researcher. In San Francisco he dedicated his time to Electronic Music Production. He has created minimalistic sounds in an attempt to transport listeners to unique spaces, inadvertently making them become part of a neurological experience. Now he has decided to commit his time to the virtual world in an effort to help individuals and companies find the connection between technology and art. Waham has joined SUPERWORKS in the belief that it’s the perfect platform to build that bridge, and create interfaces that reflect this philosophy.
Juan Carlos López Ortega
RS Whipple [Rebecca Whipple Silverstein] is not your typical East Coast high-achieving Jew. She balances her Type A with a super-free spirit and an appreciation for the absurd. With an undergrad in Computer Science & Art History from New York University, and a Master of Fine Arts in Painting from SFAI, Whipple continues to hone her craft as a draftswoman, animator and painter, when she’s not communing with nature or binging on police thrillers. She is an autodidact in experimental computer animation, has authored and illustrated a children’s book [When I Was Big and You Were Little], and one day she’ll finish that play she’s been working on. An incredibly talented artist, Whipple draws inspiration from studying languages, devouring stories in any medium—also true of food—and can be seen frequenting the film halls and dance theaters of San Francisco on a regular basis. Her 10 year friendship with MARS is only just beginning.
Rebecca Whipple Silverstein
Illustrator / Animator
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